Work in development of audio-generative artworks using video game engines. Elements on the screen are spawned, positioned and react according to frequencies in the music.
Sound on via the player controls.
The engine could be used in interactive installations, live performance, projection art, or app or browser -based artworks. I see this technology being able to be leveraged by audio artists, theatre companies, festivals, venues or brands for unique audio visual experiences.
Above are the results of some experiments. Sound on via the player controls.
More to come, follow instagram.com/watchyourego for updates…